It seems to be just like the Xbox Sequence S is dealing with severe reminiscence allocation points in Borderlands 3, a minimum of in keeping with Reddit person u/jokekiller94 — who posted a screenshot of the sport crashing on their Sequence S console with an “out of reminiscence” error on the display.
The difficulty is not restricted to the unique poster — Reddit person u/bacon_sammer responded within the thread, saying they’ve the identical concern with Borderlands 3 crashing incessantly on their Xbox Sequence S. They mentioned the sport runs effective on the Xbox Sequence X, nevertheless, so the it appears to be a Sequence S concern.
Sadly, this sort of reminiscence allocation concern isn’t unusual for Microsoft’s little console. In response to experiences from Digital Foundry and The Verge, the Sequence S’ small reminiscence capability is a headache for builders to optimize round. It’s the single largest contributing issue to the console’s decrease graphical settings and lack of ray-tracing results on Sequence S ports, and it bottlenecks the console’s already weak 4 Teraflop (PS4 Professional stage) GPU.
Apparently, complaints amongst builders concerning the Sequence S’ reminiscence grew to become so excessive that Microsoft launched a dev package in June 2022 that gave builders extra manipulation over the Sequence S’ reminiscence system.
The Xbox Sequence S is Microsoft’s most up-to-date entry-level console working on AMD’s fashionable Zen 2 and RDNA 2 architectures. The console includes a 4TF AMD RDNA 2 GPU with 20 compute models clocked at 1550MHz, a 512GB NVMe SSD, and 10GB of GDDR6 reminiscence that’s shared between the CPU and the GPU. Surprisingly, the reminiscence bandwidth is blended, with 8GB that includes 224GB/s of bandwidth and the opposite 2GB working at a paltry 56GB/s.
The 10GB reminiscence capability is why the Sequence S’ reminiscence allocation points are so problematic. Fashionable-day PC titles typically suggest a minimum of 16 GB of system RAM, plus a minimum of 6GB to 8GB of VRAM for enjoying video games at excessive settings. The Sequence S’ unified reminiscence system does cut back a sport’s reminiscence necessities in comparison with a PC, however 10GB remains to be a reasonably small quantity for modern-day gaming (to not point out the unorthodox bandwidth configuration, the place solely 8GB runs at excessive speeds).
Fortunately, the reminiscence allocation errors do not seem like a widespread concern, and hopefully Borderlands 3’s builders will repair this drawback in a future patch. However the Xbox Sequence S’ general longevity doesn’t look good given its previous and current reminiscence capability points.