As promised, the group behind Jedi: Survivor has launched a new patch for the sport, addressing a number of bugs and efficiency issues associated to the PC model. A few of these points embody efficiency issues for non-raytraced graphics modes, recreation crashes, and bugs tied to VFTX, AI, cinematics, and extra. PlayStation 5 and Xbox Sequence X/S consoles will get these identical fixes tomorrow.
To catch you up on the state of affairs basically, Jedi: Survivor has turn out to be one of the vital controversial recreation launches in current reminiscence within the few days since its launch, as a result of recreation’s extraordinary efficiency hiccups on PC {hardware}. In actual fact, Digital Foundry has referred to as out Jedi: Survivor as the Worst Triple-A Port of 2023 So Far. The problems surrounding the sport embody extreme body charge drops, unhealthy body charges basically, insane VRAM utilization, and virtually incessant micro stuttering when shifting concerning the recreation world. And that is not even mentioning the game-breaking bugs.
The sport’s efficiency points started to crop up a day earlier than the sport launched, with reviewers and content material creators reporting severe efficiency points with the pre-released model of the sport. The worst critiques reported that the mighty GeForce RTX 4090 could not even run the sport at a gradual 60FPS, it doesn’t matter what graphical settings have been used.
The launch day impressions from each recreation reviewers and players alike weren’t that a lot better, with many reporting comparable efficiency points with Jedi: Survivor. Although fortunately the sport seems to be playable for many proper now, with many gaming movies, critiques, and reviews indicating playable body charges and even 60+ body charges in some circumstances (as reported by {Hardware} Unboxed). Although the sport’s efficiency remains to be removed from excellent.
I’ll notice, nonetheless, that my expertise has been surprisingly good with my RTX 2060 Tremendous and Ryzen 7 5800X3D gaming machine. I have been taking part in Jedi: Survivor always because it launched, and I common playable efficiency within the 40s frequently. It is positively not excellent, however playable nonetheless. After numerous tweaking with the sport’s graphics, I’ve realized that the sport completely requires a restart after altering graphics settings to be able to see regular efficiency, and the sport’s RT mode could be very unoptimized proper now. Additionally, enabling Nvidia Extremely Low Latency with Jedi: Survivor helps immensely to maintain system latency all the way down to a minimal.
The overall consensus is that the sport is struggling closely from console-optimized texture optimizations on the PC model, which are not designed for PC {hardware}. With how massive Jedi: Survivor‘s world is, massive quantities of textures and property should be housed in reminiscence to forestall micro stuttering altogether. Newest-gen consoles are able to holding all this information with out slowing down, for the reason that CPU and GPU share reminiscence collectively. PC {hardware} doesn’t do that, requiring information to be transferred always from system RAM to devoted GPU VRAM, which slows down efficiency.
One other situation, which was even confirmed by EA, surrounds unhealthy optimization on the CPU slowing down recreation efficiency. It seems the sport is affected by unhealthy thread utilization, and is incapable of successfully using greater than a few threads at a time. Nevertheless, the exact situation surrounding the CPU bottlenecking remains to be unknown, and extremely speculative, so take any opinions on this topic with a grain of salt.
As we speak a patch has turn out to be out there for the PC model of Star Wars Jedi: Survivor, and tomorrow (5/2) we’ll even be issuing a patch for PlayStation 5 and Xbox Sequence X|S.We’re exhausting at work on patches that can additional enhance efficiency and repair bugs throughout all platforms.… pic.twitter.com/XrjbdDQUp6Might 1, 2023
Fortunately, EA has promised to repair the sport’s poor optimizations on PC and has already begun to satisfy that promise with this new patch. However the patch notes are largely centered on fixing bugs moderately than optimizing efficiency, with just one sentence addressing efficiency enhancements for the sport on PC, they usually solely apply to the non-raytraced elements of the graphics pipeline.
Different bugs price mentioning embody crashes tied to skipping cinematics, points surrounding fabric physics, collision points, AI points, VFX points, and a important situation fastened the place you possibly can get caught contained in the Chamber of Duality in the event you did not save after leaving the chamber and died.
In my restricted playtime with the patch, I discovered it to be an underwhelming first replace on my RTX 2060 Tremendous/Ryzen 7 5800X3D gaming machine. I’ve seen no noteworthy micro stuttering or body charge fixes to the sport. However, I’m only one take a look at topic, so take my outcomes with a grain of salt. My system won’t profit from the optimizations Respawn has added to the sport.