AMD FidelityFX Super Resolution 2.2 and ISV

AMD Talks FidelityFX Tremendous Decision 2.2, ISV Engagement

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Together with the announcement of the RDNA 3 structure and the Radeon RX 7900 collection graphics playing cards, AMD additionally briefed us on its gaming and ISV (impartial software program vendor) relations and the adoption of a few of its GPUOpen applied sciences. We even have one other article on the Radeon Software program and Platform ecosystem. Take a look at these articles for extra content material, however let’s discuss FidelityFX Tremendous Decision (FSR) — by far essentially the most profitable of AMD’s FidelityFX choices up to now.

After simply over a yr since FSR 1.0 first turned obtainable, and about six months since FSR 2.0 arrived, AMD says FSR is now in 218 video games, with extra to return. It has a web site monitoring the listing of FSR-enabled video games (be aware that you will need to click on on Tremendous Decision, because the listing additionally tracks video games with different FidelityFX options). The listing is outwardly not full, as I counted solely 106 video games whereas scripting this — and it additionally would not listing FSR 2.1 help for Cyberpunk 2077, which simply arrived, or Forza Horizon 5’s not too long ago launched FSR 2.2 help.

There are 23 video games with FSR 2 or later at present proven, in order that’s no less than 25 complete counting the most recent additions. By comparability, there are solely 46 video games that use FidelityFX CAS (Distinction Conscious Sharpening), 5 with FidelityFX Ambient Occlusion, 4 with Variable Shading, 5 with Denoiser, one which makes use of the HDR Mapper, eight with Downsampler, and one which makes use of FidelityFX Display screen Area Reflections. All of these mixed are thus solely a few quarter of the variety of FSR-enabled video games.

AMD additionally identified how FSR has been gaining floor on DLSS, however we do have to notice that FSR 1.0 integration is much simpler because it makes use of spatial upscaling — and it additionally would not look almost pretty much as good as FSR 2. Practically the entire DLSS-enabled video games at the moment are utilizing DLSS 2 or later, which is the true competitors for AMD, which suggests at current there are about ten occasions as many video games with DLSS 2 (or DLSS 3) as there are FSR 2-enabled titles.

(Picture credit score: AMD)

New to the celebration is FSR 2.2, which affords additional tuning of the FSR 2 algorithm to assist remove ghosting on fast-paced objects. Forza Horizon 5 received official public help for FSR 2.2 on November 8, and in restricted testing on one GPU, issues did not appear to be working correctly. In associated information, the identical patch additionally added DLSS 2 help — which is nice and makes excellent sense, as FSR 2 and DLSS 2 each take the identical core inputs: z-buffer, movement vectors, present body, and the earlier body(s).

With Nvidia now selling DLSS 3’s Body Technology function, AMD can also be trying to reply with FSR 3 someday subsequent yr. It can use “Fluid Movement Frames” to generate an extra body, and like DLSS 3 it would doubtlessly add (no less than) one body of latency whereas boosting framerates. There are not any video games with FSR 3 help introduced simply but, however we’ll be maintaining a tally of it within the coming months.

We’re additionally curious to see if AMD will follow its “works in all places” strategy, as we have seen with FSR 1 and FSR 2. Nvidia made loads of feedback concerning the want for the Optical Stream Accelerator in its Ada Lovelace GPUs to help DLSS 3, although there are questions on whether or not it is actually required and whether or not the OFA in Ampere is likely to be adequate. AMD does have some AI Accelerator performance in its RDNA 2 and RDNA 3 architectures, and maybe these might be of use with FSR 3, but it surely appears probably the corporate will attempt to preserve the help “common.”

(Picture credit score: AMD)

AMD additionally talked about its help for DirectStorage 1.1, which must be obtainable quickly and will run on all RDNA 2 and RDNA 3 graphics playing cards. It can additionally work with Nvidia RTX playing cards and Intel Arc GPUs. Now, all we actually want is the general public launch of video games that really help the function. I for one would like to see stuff like Flight Simulator leverage DS1.1 and maybe reduce down loading occasions from nicely over a minute to maybe only a few seconds. Make it so, Microsoft!

And AMD additionally talked about working with varied corporations to get its tech adopted in gaming engines. That clearly occurs with Nvidia and Intel as nicely, however finally the proof is within the consuming of the pudding, and the larger your slice of the graphics card market, the simpler it’s to get ISVs to make use of your options. It is one of many massive benefits Nvidia continues to have, as its GPUs account for 75–80 % of the gaming market, in line with Steam’s {Hardware} Survey.

The complete slide deck is beneath for many who need to dig additional into the small print of what AMD coated on these matters.



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