God of Conflict has been up to date with FidelityFX Tremendous Decision 2.0, making it the third recreation to date to make use of AMD’s new temporal upscaling expertise, after Deathloop and Farming Simulator. This could give the Greatest Gaming GPUs a body charge increase whereas retaining higher picture high quality in comparison with what we noticed with FSR 1.0 within the authentic launch.
To shortly recap, AMD’s FSR 2.0 expertise is the corporate’s newest innovation of its FidelityFX Tremendous Decision upscaling algorithm and is a big departure from model 1.0. The largest function added to 2.0 is a temporal upscaling answer that takes under consideration picture information from a large number of frames as an alternative of only one, together with movement vectors and the z-buffer.
This algorithm change supplied FSR 2.0 with an enormous bounce in picture high quality over FSR 1.0, based mostly on the outcomes we have seen to date. The picture high quality enchancment is sufficient to put FSR in direct competitors with Nvidia’s extra mature Deep Studying Tremendous Sampling (DLSS) counterpart, which after all requires an RTX GPU.
The one requirement for FSR 2.0 is a DirectX 11/12 suitable GPU so far as we are able to inform. AMD recommends a minimum of a Radeon RX 590 or GTX 1070 for upscaling to 1080p, although it relies upon lots on the settings you choose. We have been capable of run Deathloop on Intel Gen11 and Gen12 built-in graphics, type of, and nonetheless noticed a modest improve in body charges.
FSR 2.0 Picture High quality Comparisons
We condutced our personal testing with FSR 2.0 in God of Conflict, evaluating picture high quality with native rendering in addition to DLSS 2.3. We discovered the sensible variations to be practically imperceptible, although when you look carefully on the photos there are some areas the place DLSS should still maintain a really slight benefit (e.g. on the foliage). In case you’re simply taking part in the sport quite than attempting to identify minor modifications, you will recognize the increase in efficiency and might merely transfer on.
Placing each algorithms underneath a microscope — you will have to view the total measurement 4K photos on a PC within the above gallery for this — there is a bit extra blur on the pine needles with FSR 2.0 in comparison with DLSS, however that is about the one change. That is a giant change from FSR 1.0, the place artifacts have been way more seen.
Switching to Efficiency mode, picture high quality does change a bit of bit. When blowing up our God of Conflict screenshots, we discovered that picture high quality retention favors DLSS, which has barely higher picture readability over FSR 2.0’s efficiency mode. DLSS does have the look of over-sharpening, nonetheless, and it is not an absolute victory.
Run round within the recreation, nonetheless, and it is very troublesome to identify the distinction between the 2 upscaling options. That is totally different than the above screenshots, which have been taken when the digital camera is stationary. That is principally the best-case state of affairs for upscaling, although even in our restricted testing we discovered each options appeared good.
God of Conflict FSR 2.0 Efficiency
In addition to picture high quality, we additionally did some restricted testing of efficiency. We used a GeForce RTX 3080 card, working at 4K with extremely settings. At native rendering, it averaged 71 fps in our check sequence, so the sport was already working fairly nicely. High quality mode in DLSS bumped that up 25% to 88 fps, whereas FSR 2.0 ran 20% quicker at 85 fps. Efficiency mode additionally favored DLSS barely, with 101 fps (42% quicker) in comparison with 98 fps (39% quicker) for FSR 2.0.
Different GPUs might present barely distinction proportion positive factors, and we’re possible nonetheless working into some CPU bottleneck as we examined with a Core i9-9900K (Jarred is away from house in order that’s all he had entry to). Nonetheless, who would not need a 20–25 p.c increase in efficiency, significantly when it comes with virtually no loss in picture high quality?
General, we’re nonetheless fairly happy with FSR 2.0’s outcomes. AMD has confirmed that you do not want a fancy deep studying algorithm to get good upscaling high quality, and you could obtain comparable outcomes with out specialised {hardware}. DLSS should still maintain a tiny benefit, and you probably have an RTX card and the sport offers you a alternative there is no purpose to not allow it. However for everybody that does not have an RTX GPU, FSR 2.0 is a Godsend of Conflict.